Saturday, January 16, 2010

Oct.4, 2009 Topic "Building Adventures"

On October 4, 2009, the Role Play Nexus and the SL Role-playing Game Developers group presented a talk entitled, "Building Adventures", by Baroun Tardis, creator of the HTCS role-playing system in Second Life. The talk was followed by a discussion on the day's topic and related to wider elements of creating, developing, and managing role-playing games and communities in SL.

Attendees
-----------
akasha Zelin
Ariel Moonsoo
Baroun Tardis
Cody Winterwolf
Cursa Charisma
Emberzzz Mendelsohn
Falcon53 Neox
Gwill Brickworks
Kontessa Frostbite
Medea Warwillow
Podwangler Zapedzki

Full transcript
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[09:01] Cursa Charisma: OK, let's begin
[09:01] Baroun Tardis: Good morning!
[09:01] Emberzzz Mendelsohn: Morning.
[09:01] Cursa Charisma: Welcome, everyone, to the Role Play Nexus. This morning, we are privileged to receive a talk entitled, "Building Adventures," by Baroun Tardis, creator of the HTCS role play system. This event is sponsored by the SL Role-playing Game Developers group, and the Nexus.
[09:01] Falcon53 Neox: welcome
[09:02] Cursa Charisma: I, Cursa Charisma, and Medea Warwillow represent the Nexus this morning, and Vooper Werribee represents the SL Role-playing Game Developers group.
[09:02] Cursa Charisma: For those of you new to the Nexus, we provide a venue for sharing ideas, stories, questions, advice, and experiences related to role-playing in Second Life. We recommend you set your viewer to Midnight, and we have soundtrack music playing on the audio stream.
[09:02] Cursa Charisma: Please keep in mind that this is a public discussion, and a chat log will be preserved and made available here.
[09:03] Cursa Charisma: Baroun's talk and related questions are planned to run approximately half an hour. The following half-hour will be devoted to discussion of topics related to creation, development, and management of role-playing games in Second Life.
[09:03] Cursa Charisma: We will also be welcoming discussion of ideas and offers for future talk and events.
[09:03] Falcon53 Neox: hello
[09:04] Cursa Charisma: Welcome, Podwangler and Gwill
[09:04] Podwangler Zapedzki: Hi
[09:04] Cursa Charisma: Please have a seat anywhere you like
[09:04] akasha Zelin: morning all
[09:04] Baroun Tardis grins
[09:04] Podwangler Zapedzki: Just waiting to rezz, make sure I don't sit in anybody
[09:04] Cursa Charisma nods
[09:04] Vooper Werribee: :)
[09:05] Baroun Tardis: Embarassing when that happens
[09:05] Cursa Charisma: Welcome, Heihachi
[09:05] Heihachi Nakamura nods
[09:05] Baroun Tardis: Gwill, thank you for your Service
[09:05] Cursa Charisma: If you'd like to choose a cushion, or just sit on the bench, we are ready to begin
[09:05] Falcon53 Neox: hey brother
[09:05] Gwill Brickworks: Thank you
[09:06] Gwill Brickworks: and was my honor
[09:06] Heihachi Nakamura: i'll stand.
[09:06] Cursa Charisma: Without further ado, I'd like to introduce Baroun Tardis. Please hold your questions until he indicates he is ready for them.
[09:06] Cursa Charisma: Baroun?
[09:07] Baroun Tardis: Thank you Cursa - that's the nicest introduction I've had in forever. Usually, it's more along the lines of "Hey! Baroun's here!"
[09:07] Baroun Tardis grins
[09:07] Baroun Tardis: Building Adventures - there's a few people here who've played an adventure I've built
[09:08] Baroun Tardis: so my biases in SL RP are known to a few of you
[09:08] Baroun Tardis: I like using SL's 3D and interactivity
[09:08] Baroun Tardis: so some of this is about that, but the majority of this talk is about people
[09:09] Baroun Tardis: People are the players behind the RP, and that's where the game happens, inside the player's minds, regardless of the SL Magic going on
[09:09] Baroun Tardis looks over to the white board
[09:10] Baroun Tardis: Advemture is simply memory, imagination, and a touch of fantasy
[09:10] Baroun Tardis: we can play on the Cultural Memories
[09:10] Baroun Tardis: we can help people's imagination
[09:10] Baroun Tardis: and help them make the fantasy
[09:11] Baroun Tardis: Adventures come in three "flavors"
[09:12] Baroun Tardis: "Events" are things that are contests
[09:12] Role-play Strengths: Gwill Brickworks, role-play is recognized as a powerful learning tool
[09:12] Baroun Tardis: Everyone has heard the Robin Hood stories - the Archery contest?
[09:12] Cursa Charisma nods
[09:12] Baroun Tardis: Or the stories of the ancient greeks, with the hero's competing against each other
[09:12] Cody Winterwolf nods
[09:12] Baroun Tardis: Hercules wrestling
[09:13] Baroun Tardis: There's something inside us , as people, that draws us into those contests
[09:13] Baroun Tardis: Just a few moments after the competing begins
[09:13] Baroun Tardis: we get immersed in it - suspension of disbelief happens
[09:13] Baroun Tardis: we're not people playing a video game, but we're actually doing the contest in question
[09:14] Baroun Tardis: Events are the simplest adventures - we suspend disbelief, we compete, and we're rewarded
[09:14] Baroun Tardis: One-shot adventures are the next layer more complex
[09:14] Baroun Tardis: and Ongoing's are the big prize....
[09:15] Kontessa Frostbite nods
[09:15] Baroun Tardis: One-shots are a short story
[09:15] Baroun Tardis: There's an Opening, a Middle , and a Close
[09:15] Baroun Tardis: The opening has to hook the players
[09:15] Baroun Tardis: it has to get their minds from being at home, playing SL
[09:15] Baroun Tardis: or being involved in what they were doing 5 minutes ago in a nother sim
[09:16] Baroun Tardis: and convince them they are now starting something that's An Adventure
[09:16] Baroun Tardis: You've all seen James Bond Movies
[09:16] Baroun Tardis: The opening scene is a miniature of the whole movie - violence, chases, sex - in 10 minutes
[09:16] Baroun Tardis: but by the end of that opening - you KNOW who James Bond is, even if you've never seen a Bond movie before
[09:17] Baroun Tardis pauses
[09:17] Kontessa Frostbite: Most challenging and fun are when the one Shot Short story events are part of the on-going RP,Kinda like with Bond
[09:17] Baroun Tardis: If I say, "Captain's Log, Stardate 125.7" ,
[09:17] Baroun Tardis: everyone int he room has a flash, and is ready for that story
[09:18] Baroun Tardis: Your Adventures need an opening like that, to disconnect people from their world, and bring them into yours
[09:18] Baroun Tardis: The Middle of the Adventure needs to maintain immersion - avoid breaking it, and the story needs to keep them moving along fast enough they don't have time
[09:18] Baroun Tardis: to notice the flaws in the adventure, or the breaks in the story
[09:19] Kontessa Frostbite nods
[09:19] Baroun Tardis: TV show the other night, the Cop has a PI investigate a crime because the cop doesn't have jurisidciton in that town
[09:19] Baroun Tardis: but 10 minutes later, the cop is arresting someone.... rihgt where he said he didn't have jurisdictin
[09:19] Baroun Tardis: by then, though, the story has the viewer and most people don't notice
[09:19] Cursa Charisma grins
[09:20] Baroun Tardis: The other thing is the players must believe they are driving the adventure
[09:20] Baroun Tardis: they must have the illusion of freedom- even though you know the plot, and have placed clues in sucha way as to lure them along
[09:20] Baroun Tardis: Closing the adventure
[09:21] Baroun Tardis: even after, you maintain the illusion until it fades on it's own - which keeps it in the player's minds
[09:21] Baroun Tardis: And you have to Reward them - which doesn't mean L$ , nessecarily
[09:21] Baroun Tardis: but we'll talk about rewards in a bit
[09:22] Baroun Tardis: Ongoing RP - it needs all the one-shot qualities
[09:22] Baroun Tardis: but an added layer of plot
[09:22] Baroun Tardis: and you need to maintain the illusion, at a low level, between sessions
[09:22] Baroun Tardis: Challenging, but more fun
[09:22] Kontessa Frostbite: or theme at the least, some common ground to build upon
[09:22] Baroun Tardis: One of the Rewards you can offer players in an ongoing is growth of their persona
[09:23] Baroun Tardis nods - theme being a tool to maintain the between-sessions feel
[09:23] Baroun Tardis: Suspension of disbelief -
[09:23] Baroun Tardis: One of the key items mentioned above
[09:23] Baroun Tardis: People believe in the world when it behaves in ways they can believe
[09:24] Baroun Tardis: if you're in a medieval sitting, a guy flying with a jetpack is not believable
[09:24] Cursa Charisma nods
[09:24] Baroun Tardis: the flying carpet doesn't break you though, or the wizard on dragon back
[09:24] Baroun Tardis: You need to build a rule-set that is unobtrusive, but does all the things you want it to do
[09:25] Baroun Tardis: People need to feel it's "real"
[09:25] Baroun Tardis: and then their normal, subconcious thinking helps you run the adventure
[09:25] Baroun Tardis: If I stand up, hold a fine wineglass in the air, and drop it -
[09:25] Baroun Tardis: int he real world, it shatters
[09:26] Baroun Tardis: when ti falls to the ground
[09:26] Baroun Tardis: One of the big breaks in SL, is things just float in the air
[09:26] Baroun Tardis grind
[09:26] Baroun Tardis grins
[09:26] Ariel Moonsoo chuckles
[09:26] Cursa Charisma nods
[09:26] Baroun Tardis: or they don't break if they are physical
[09:27] Baroun Tardis: On a more violent example - RP's often involve combat
[09:27] Baroun Tardis: if you fight someone , there should be a resolution to it that makes sense
[09:27] Baroun Tardis: That's part of the rule-set - which leads to meters and such
[09:27] Baroun Tardis: Just insert a shameless plug for HTCS here..
[09:27] Baroun Tardis grins
[09:27] Cursa Charisma smiles broadly
[09:28] Baroun Tardis: Stage magicians make suspension of disbelief by setting the stage before hand -- so set your event.
[09:28] Baroun Tardis: Send notices , and make them in-char
[09:28] Baroun Tardis: send info for theplayers
[09:28] Baroun Tardis: pictures
[09:29] Baroun Tardis: help people make an emotional buy in to the char, by helping with back story, and "the Look"
[09:29] Baroun Tardis: help them make their char fit the scene -
[09:29] Baroun Tardis: the military's "uniforms' are something that binds them into the service
[09:29] Baroun Tardis: The setting should have backstory as well, to mess with people's emotions and minds
[09:30] Baroun Tardis: The Gor community has exlpoted the "Community/Peer Pressure" tactic in a big, big way
[09:30] Baroun Tardis: To a lesser degree, the FireFly and SW sims have done that as well
[09:30] Cursa Charisma nods
[09:30] Baroun Tardis: if he majority o fthe people you associate with are part of the same RP, then your conversation leads it back
[09:30] Baroun Tardis: and you keep the feel
[09:31] Baroun Tardis: Keeping the look thogh -
[09:31] Baroun Tardis: Design your adventures to control the line of sight
[09:31] Baroun Tardis: I like spaceships, space stations, buildings...a dn open plains
[09:31] Baroun Tardis: places where all your players see, are things that keep them in the setting
[09:31] Baroun Tardis: If you're in the midst of a quest to free a princess, and run across a biker bar....
[09:31] Baroun Tardis: ... it don't help
[09:32] Baroun Tardis: I push High Interactivty in HTCS -
[09:32] Baroun Tardis: being able to click on _everything_
[09:32] Cursa Charisma nods
[09:32] Baroun Tardis: In the "Spider Station" adventure, peolpe were surprised they could click ont he dead bodies of scientists and check what's in their wallets
[09:33] Baroun Tardis: but those wallet contents didn't give any more info than the computer int he station, or the notes the players found earlier
[09:33] Baroun Tardis: it did, though, make a Joy of Discovery
[09:33] Baroun Tardis: and made them feel Clever for having throught of looking in pockets
[09:33] Baroun Tardis: Cleverness is also given by solving puzzles- figuring out _how_ to do something
[09:34] Baroun Tardis: And... as I mentioned combat earlier - there's the Joy of Victory, both for fighting and for an overall solving of the adventure
[09:34] Baroun Tardis: Victory brings rewards
[09:34] Baroun Tardis: and the best rewards list I've seen is the Seven Deadly Sins
[09:34] Baroun Tardis: babes, booze, bucks....
[09:35] The Pirate Life: Kontessa Frostbite, Yaku Singh and Cursa Charisma charted a new horizon - does pirate RP appeal to you?
[09:35] Baroun Tardis: Relaxing, Rampaging
[09:35] Baroun Tardis: making other people impressed
[09:35] Cursa Charisma grins
[09:35] Baroun Tardis: HTCS won't set you up with babes... (darn)
[09:35] Baroun Tardis: But it does have food, money, violence and the Brag system
[09:35] HTCS Meter V0.981: Baroun Tardis's Brags are : Archery Range, Army, Baker, City Guard, City Scroll, Doctor, Faction Head, Fiddleback, Ice Hunter, Medal:OBS, Medical, MicroClimate Survey, Neolithic, Professor of Medicine, Red Salt, Resourceful, Surveyor, Vargr, Warrior, Water Of Life
[09:36] Baroun Tardis: You need to have a way for people to be proud of having been on your adventures
[09:36] Baroun Tardis: and show it off
[09:36] Baroun Tardis: people play WoW
[09:36] Baroun Tardis: get badges and such
[09:36] Baroun Tardis: and it beocmes a meta-game
[09:36] Cursa Charisma nods
[09:36] Baroun Tardis: "Collect the badges" --- heck, the Pokemon folks made billlions on little kids wanting to "catch them all"
[09:36] Baroun Tardis: which becomes a hook to bring people to your _next_ adventure
[09:37] Baroun Tardis: and that next adventure starts with them reminiscing about the _last_ one, which immediatly lends itself to helping suspend disbelief
[09:37] Baroun Tardis grins
[09:37] Baroun Tardis: Draw them in, convince them it's real, have fun, and reward them so they're excited about returning
[09:38] Baroun Tardis grins - "That's the summary... Any questions or comments?"
[09:38] Emberzzz Mendelsohn: very good presentation
[09:38] Falcon53 Neox: yes
[09:38] Baroun Tardis: Thank you
[09:38] Baroun Tardis grins
[09:38] Cursa Charisma: Thank you very much, Baroun
[09:39] Cody Winterwolf: about the small quests. Would they be one shots? or ongoing?
[09:39] Podwangler Zapedzki: Thanks
[09:39] Baroun Tardis: A small quest -with a specific start and end - I see as aOne Shot
[09:39] Cody Winterwolf: I assume it's based on the overall adventure.
[09:39] Baroun Tardis: For example - in Kasra -- and soon in Weber - there's programmed quests
[09:39] Baroun Tardis: that drive off HTCS's quest engine
[09:39] Podwangler Zapedzki: ((Sorry guys, gotta run, kids need tea :D - thanks for the talk))
[09:40] Cursa Charisma: (welcome back, Heichachi)
[09:40] Baroun Tardis: An NPC asks for help, you go find the item and bring it back, end of adventure
[09:40] Cursa Charisma: Thank you for coming, Podwangler
[09:40] Baroun Tardis: doing it more than once isn't so much cool
[09:40] Baroun Tardis: so - one shot
[09:40] Cody Winterwolf: OK.
[09:40] Baroun Tardis: Thank you for coming
[09:40] Cody Winterwolf: Thanks.
[09:40] Baroun Tardis: Any other questions?
[09:41] Falcon53 Neox: I have seen them imbedded in the longer range story lines as well
[09:41] Baroun Tardis nods - "yes, the longer lines are a series of them, with a plot or theme binding them together"
[09:42] Falcon53 Neox: but that runs from commuity to commuity
[09:42] Cursa Charisma: I think one excellent point Baroun made is that the players need to *feel* they have choices and are cleverly figuring things out, even if it's a bit of sleight of hand
[09:43] Baroun Tardis: In table-top RP, you can give them more freedom, since you can play it out. In SL - if they suddenly decide to go somplece you haven't built for
[09:43] Baroun Tardis: you're kinda stuck
[09:43] Baroun Tardis: hence the illusioning
[09:43] Cody Winterwolf: Yeah.
[09:44] Emberzzz Mendelsohn: Ponders.
[09:44] Baroun Tardis: Give them clues
[09:44] Baroun Tardis: Star Wars - if the players decided to go haring off to some world you've never heard of, you're in trouble
[09:44] Ariel Moonsoo: If you use starships to hop sims, you could claim fueling problems as a reason to stay in the current sim.
[09:44] Falcon53 Neox: yes that walks into dialogging and the use of props for story telling
[09:44] Baroun Tardis: but if the clues point the Bespin or Tatooine , only, you're covered
[09:45] Baroun Tardis: if you went the day before to _both_ bespin and tatooine and planted a clue that leads to where you want them
[09:45] Baroun Tardis: then they have the illion they had a choice
[09:45] Emberzzz Mendelsohn: One must admit, that a good story line incorporates inconsistencyies and failures, specifiically those of on-going plays...in a way which not only promotes play but also builds the story....
[09:45] Baroun Tardis: when in actuallty, either way they went leads to the same clues
[09:46] Baroun Tardis nods to Emberzzz
[09:46] Baroun Tardis: Sooner or later, they'll fail the quest
[09:46] Emberzzz Mendelsohn: But failure can be a part of the larger story
[09:46] Baroun Tardis nods
[09:46] Emberzzz Mendelsohn: Faliure bonds characters.
[09:46] Baroun Tardis grins and nods to Falcon "And then we all died"
[09:46] Baroun Tardis laughs
[09:46] Falcon53 Neox: yep
[09:46] Emberzzz Mendelsohn: LOL well hopefully not fatal faiulre
[09:46] Cody Winterwolf: Hehehe
[09:47] Cursa Charisma grins
[09:47] Vooper Werribee: Great presentation, Baroun, and lots of food for thought! What you described is something that will be familier to anyone who's attended a tabletop, pen and paper RPG convention where the one-shot 2 hour gamesmatered adventure was commonplace... It seems quite a natural step to move from pen and paper to a virtual world such as SL - however I don't know af anyone else who runs the sort of adventures that you're describing (although I admit I don't get out much) do you know if this sort of gamesmastered adventure is very common in SL (or other virtual worlds) and if not .. .any ideas why not?
[09:47] Baroun Tardis: In designing the adventure, you probably know the most likely failure points... plan around them, make them like player decisions
[09:48] Cursa Charisma: Excellent question, Vooper
[09:48] Cody Winterwolf: Without the possibilty of failing the adventure becomess too easy.
[09:48] Baroun Tardis: Well... (Blushes)... I know a lot of folks running "Events" - contests
[09:48] Falcon53 Neox: I have seen a version in B5 but its in the RP
[09:49] Baroun Tardis: One of the SW sims has a quest system for one-shots, that takes you around the sim and shows you all the areas
[09:49] Baroun Tardis: but things like "Beacon" or "Spider" -- I'm the only person I know doing those
[09:49] Baroun Tardis nods to Cody - The Challenge is part of the Joy of Victory
[09:49] Cody Winterwolf: Exactly.
[09:50] Baroun Tardis: Vooper brought up a good point - everything you did in pen-and-paper
[09:50] Baroun Tardis: can be done in SL
[09:50] Baroun Tardis: with better props
[09:51] Cursa Charisma nods
[09:53] Vooper Werribee: Yes, however, there don't seem to be a whole bunch of table top GMs coing into SL and practicing the skills they learned in tabletop but with SL as their 'holodeck'
[09:53] Vooper Werribee: I wonder what the barrier to that is?
[09:53] Cursa Charisma: Well, there are various barriers associated with SL as a medium
[09:53] Baroun Tardis shrugs - "I think they are used to the table-top"
[09:53] Ariel Moonsoo: Probably the learning curve for building/scripting.
[09:54] Baroun Tardis: and a lot have a "RP is typing and emoting" mentality, with a "We don't need props, we just type a lot"
[09:54] Cursa Charisma: Tier and time zones are difficult
[09:54] Baroun Tardis: Time zones are a killer
[09:54] Baroun Tardis: but....
[09:54] Baroun Tardis: Tier
[09:54] Baroun Tardis: You can run an adventure in a 512...
[09:54] Baroun Tardis: you ahve to be clever, but it can be done
[09:54] Cursa Charisma nods
[09:55] Baroun Tardis: you can run adventures in SL's public areas, if you're careful how
[09:55] Cursa Charisma: And it is also possible to "squat" in a place as long as you don't disturb others
[09:55] Cursa Charisma nods
[09:55] Baroun Tardis: and -- many sims will let you come play
[09:55] Baroun Tardis: just to increase traffic
[09:55] akasha Zelin: i know but just because there is no d&d dosn't mean they people who learn the skills arn't here
[09:55] Cursa Charisma nods
[09:56] Baroun Tardis: Talk to the sim owner, say, "can I run an event in your sim? " and often they'll work with you
[09:56] Baroun Tardis nods to Akasha - "I think everyone in he room at the moment is a former D&D -table-top player"
[09:56] Cody Winterwolf: Yeah.
[09:56] Gwill Brickworks nods
[09:56] Falcon53 Neox: nods
[09:57] Kontessa Frostbite nods
[09:57] Baroun Tardis: Big problem with doing D&D in SL is no NPCs... where doyou get the monsters?
[09:57] Gwill Brickworks: we even made up our own version in the desert
[09:57] Cursa Charisma: That's very interesting, Gwill
[09:57] Baroun Tardis nods to Gwill - so making one in SL shouldn't be too bad
[09:57] Cursa Charisma: Would you be willing to give us a talk on that, maybe?
[09:57] Gwill Brickworks: lol
[09:57] Cursa Charisma: Not this morning /me grins
[09:58] Gwill Brickworks: sorry ... those things are stored away
[09:58] Cursa Charisma: OK
[09:59] Vooper Werribee: well regarding the 'no NPC's' problem - that's an issues that LARPers have had to deal with too
[09:59] Vooper Werribee: (Live Action Role Players)
[09:59] Gwill Brickworks: There is a lot of work being done with inteligent avitars
[09:59] Baroun Tardis nods to Vooper
[09:59] Gwill Brickworks: here in sl
[09:59] akasha Zelin: i have no problem having to play a "Bad guy"
[09:59] Emberzzz Mendelsohn: That's one aspect I see as quite weak in all the sims I play in
[10:00] Baroun Tardis: there's times I feel like going to Newbie Island and recruiting a troope of actors
[10:00] Cody Winterwolf: Usseof available resources... Pcs willing to NPC for a day.
[10:00] Gwill Brickworks: nothing says that can not be done by some ambitious folks for rp
[10:00] Emberzzz Mendelsohn: People prefer to be noble characters, leaving a void for villians.
[10:00] Heihachi Nakamura: *ahem*
[10:00] Emberzzz Mendelsohn: With the exception of griefers, who are the SL villian.
[10:00] Cursa Charisma: Yes, there's the question of whether to make alts for other characters, or just change appearance and character name
[10:00] Falcon53 Neox: or the other way round
[10:00] Baroun Tardis: Well, heihaci's got as thing for being the Dr. Evil
[10:00] Ariel Moonsoo: You can occasionally find people who play as troublemaker types - I'm one of the desert critters at Splintered rock.
[10:01] Cursa Charisma: Yes, Heihachi here is a noble and selfless *player* who portrays a villain
[10:01] Cursa Charisma grins
[10:01] Heihachi Nakamura: i'll be dispensing pamphlets at the end ;p
[10:01] Emberzzz Mendelsohn: smiles
[10:01] Baroun Tardis: But not many folks eager to be "Faceless henchman #5"
[10:01] Heihachi Nakamura: death to the counter-revolutionary off worlders! rawr
[10:01] Cursa Charisma nods
[10:01] Baroun Tardis: So you see "wars" and "Factions"
[10:01] Heihachi Nakamura: oh I often play multiple chars
[10:02] akasha Zelin: or just make an Alt for the bad guy parts
[10:02] Cursa Charisma: Yes, Baroun, I enjoyed taking "bit parts" in an SL RP I was involved in in the spring
[10:02] Emberzzz Mendelsohn: Well I mean, reaching out to our friends in the building community, making more complex scripted monsters and such....opponents.
[10:02] Cursa Charisma: Nameless policemen and such
[10:02] Cody Winterwolf: Animals that actually attack.
[10:02] Baroun Tardis nods to Emberzzz, "Working on it (grin)"
[10:02] Heihachi Nakamura: at SL Midgar they often have custom made avatars for "random encounters"
[10:02] Cursa Charisma nods
[10:03] Baroun Tardis: "Spider Station" had a bunch of spiders in it that attacked
[10:03] Heihachi Nakamura: i'm still cleaning the stains off
[10:03] Cody Winterwolf: Heheheh
[10:03] Ariel Moonsoo has a faint chuckle
[10:03] akasha Zelin: they had some attacking Worts on Naboo
[10:03] Heihachi Nakamura: hah, wort wort worrts
[10:04] Baroun Tardis: and the Space Pirate with his pistol...
[10:04] Kontessa Frostbite grins
[10:04] Baroun Tardis: both of which will close and attack
[10:04] Kontessa Frostbite: So I hope you have other Advenures planned?
[10:05] Kontessa Frostbite: adventures*
[10:05] Heihachi Nakamura: me and cursa are working on something, hopefully
[10:05] Baroun Tardis: Rigt now, my big focus is making Weber Colony in the Weber sim, whcih'll be a fully-HTCS town
[10:05] Cursa Charisma: Well, that would be a "story line", Heihachi, rather than a programmed Adventure as Baroun is using the term
[10:05] Baroun Tardis: harvest resources, make things, go on quests, fight mnsters
[10:06] Heihachi Nakamura: ahh
[10:06] Cursa Charisma: Excellent, Baroun - a Potemkin village for HTCS
[10:06] Cursa Charisma grins
[10:06] Kontessa Frostbite: with a on-going theme and back-story and Events as well?
[10:06] Heihachi Nakamura: we could use scripted props for my troops, mind you cursa
[10:06] Baroun Tardis: Basically, Cursa
[10:06] Baroun Tardis grins
[10:06] Cursa Charisma: I look forward to being invited to go get attacked by things
[10:06] Cursa Charisma grins
[10:07] Baroun Tardis: Yes, Kontessa - ongoing theme, backstory, and Events/one-shots
[10:07] Cursa Charisma: And yes, scripted NPC spear carriers make a lot of sense
[10:07] Baroun Tardis: Hei, if you need a hand with that, let me know
[10:07] Heihachi Nakamura: aye me and cursa might need some bodies
[10:07] Heihachi Nakamura: lol
[10:08] Cursa Charisma nods
[10:08] Vooper Werribee: I'd just like to get some feedback from the audience on a way of 'funding' the sort of 'gamesmastered' adventure that Baroun mentioned - I've discussed with Baroun the idea of 'selling tickets' for a 2-hour adventure but we both wondered what the pice would have to be for such tickets to compensate the gamesmaster for al lthe hard work (and make them want to run more) and whether anyone would be willing to pay for such a thing?
[10:09] Cursa Charisma: Hm, that seems to be a tall order given the prevailing attitudes people have
[10:09] Emberzzz Mendelsohn: I say incorporate it as a sponsored event
[10:09] Kontessa Frostbite: Well RP Markets, Residence Rentals,Play Contributions is how most RP sims Survive
[10:09] Baroun Tardis: I run events for free
[10:09] Cursa Charisma: Yes, but the idea of a paid-admission adventure is interesting, just very challenging
[10:09] Gwill Brickworks nods
[10:09] Baroun Tardis: but .... well, I run them using HTCS as my system
[10:09] Kontessa Frostbite: Even in-Character Fund-Raising Events
[10:10] Baroun Tardis: Free meter, freebie weapons and such.. but if players buy the Good Stuff, even better
[10:10] Heihachi Nakamura: open RP interests me as well.
[10:10] Heihachi Nakamura: sort of a continous universe
[10:10] akasha Zelin: well yuo only have one change with the pay to play games if they don't enjoy them selves you willget a bad reputation
[10:10] Baroun Tardis: and my "fund raising" model is to sell items to the sim owners - prps and such to draw people to thier sim
[10:11] Cursa Charisma: An idea I have suggested to a couple of sims is for tournaments - have "master's" tournaments for hardcore competitors: each one has to put up L$1k (or whatever), half of which goes to the winner, and half to the house
[10:11] Emberzzz Mendelsohn: I believe the promtions in game could be utilized more effectively
[10:11] Vooper Werribee: When I last went to a tabletop convention I think I paid about USD 10 for a two hour adventure
[10:11] Baroun Tardis: I met Scott Adams, years ago - the gent that wrote Adventures for early computers....
[10:11] Vooper Werribee: it was 10 dollars well spent as I still remember every minute of it asn it was as real as any 'movie experience'
[10:11] Cursa Charisma: Yes Vooper, but the "freetard" mentality is very powerful in SL
[10:11] Baroun Tardis: He pushed the "Movie Rule"
[10:12] Baroun Tardis: for every 2 hours of fun a computer game was, charge the same a sa movie ticket
[10:12] Baroun Tardis: but that's kinda changed over the years
[10:12] Cursa Charisma: Yes
[10:12] Kontessa Frostbite: But the reality is that many people in SL as the Rl Global Economy deteriates are challenged to just be able to pay their premium Sl accounts
[10:12] Baroun Tardis nods to Kontessa
[10:12] Cursa Charisma: Many people don't have Premium accounts at all
[10:12] Gwill Brickworks: yes
[10:13] Baroun Tardis: For a sim owner - if your sim is sompleace people want to be or shop
[10:13] Baroun Tardis: they'll rent land from you
[10:13] Baroun Tardis: if you run events and such there
[10:13] Baroun Tardis: they come
[10:13] Kontessa Frostbite: so they will not pay someone $10 to play a couple of hours in Sl
[10:13] Cursa Charisma: Not as an admission fee, no, Kontessa
[10:14] Kontessa Frostbite: when there are so many other places happy to have them for what-ever they can afford
[10:14] Baroun Tardis nods
[10:14] Cursa Charisma: The model has to fit the medium
[10:14] Vooper Werribee: Well, I'm wondering if anyone has every tried ... but seeing as probably Baroun is the only person who's done these sort of adventures and he hasn't tried .. .I guess not :)
[10:14] akasha Zelin: don't know thay have had sabre tourniments in SW with a 50/50 split you get braging rights
[10:14] Baroun Tardis: In my experience - they often want to buy the props after the adventure
[10:15] Gwill Brickworks: Most places that charge to join ...folks i know have avoided
[10:15] Baroun Tardis nods to Akasha - SW, and Gor has huge sword tourneys like that
[10:15] Kontessa Frostbite: yes and as Sim Owners know there is a certain amount of Customer Support and Customer Service required to keep them and their $L in your Sim
[10:15] Gwill Brickworks: simply put ..cash is tight
[10:15] Cursa Charisma: OK, we seem to have a couple of different topics going
[10:16] Kontessa Frostbite: Most of my admin time is spent just promoting RP
[10:16] Kontessa Frostbite: and keeping people coming in and trying to keep them there and involved
[10:16] Cursa Charisma: Should we try and hold future talks on rp sim management, community development, things like that?
[10:16] Kontessa Frostbite nods
[10:16] Falcon53 Neox: sounds like a good idea
[10:17] akasha Zelin: and i try to contribute as much as I can to the Sim oners
[10:17] Kontessa Frostbite: Actually I have tried it Voop
[10:17] Baroun Tardis: Well, Vooper brought up the topic of "Making Adventures Profitable" -- that'd be one I'd like to see ... but I don't know anyone who's really made it work to give the talk
[10:17] Kontessa Frostbite: i got very small turn-outs
[10:17] Gwill Brickworks nods
[10:17] Cursa Charisma: OK, Baroun, we can give examples and look at reasons for their outcomes, even if they're not all rosy
[10:17] Baroun Tardis: And I would like to see the talks go around the table, so to speak - I know ya'll know things I don't, and I'd like to learn
[10:18] Vooper Werribee: the people who could give that talk are currently on holiday i nthe Bahamas, Baroun :)
[10:18] Kontessa Frostbite: People come when they think they are getting something for nothing
[10:18] Baroun Tardis laughs at Vooper, and nods in agreement
[10:18] Kontessa Frostbite: if they think its their idea to give money then you get some
[10:18] Baroun Tardis: Spoken like a true Con Man, Kontessa
[10:18] Baroun Tardis laughs
[10:19] Kontessa Frostbite: actually my expierance is you get more if they thinkits their idea
[10:19] Gwill Brickworks: Its not that they are getting something for nothing ... they are contributing as well ...even if they dont realize it
[10:19] Gwill Brickworks: by just being there ... they are an extra in your story
[10:19] Baroun Tardis: I have to admit, when doing custom scripting, I ask people "What is it worth to you?" , and generally they offer more than I expected
[10:19] Kontessa Frostbite: exactly
[10:20] Kontessa Frostbite: But if you tell them it will cost them so much.. they don't come
[10:20] Cursa Charisma: Baroun, I think that's one reason your demo location is important
[10:20] Gwill Brickworks: no they wont
[10:20] Cursa Charisma: A showcase of what can be done, so people can see it and try it and then desperately want it
[10:20] Gwill Brickworks: one thing i saw that i thought seemed resonable
[10:20] Kontessa Frostbite: they go some-place where its free and people are glad to just have them there
[10:20] Gwill Brickworks: was on BSG
[10:20] Baroun Tardis nods, "And some/much of the stuff on display will be for sale"
[10:20] Gwill Brickworks: you could rp there for free for the most part
[10:21] Gwill Brickworks: but if you wanted to be a pilot
[10:21] Gwill Brickworks: you needed to pay
[10:21] Gwill Brickworks: so it was kind of a tierd thing
[10:21] Baroun Tardis nods to Gwill , "And even if you didn't want to be a pilot, you wanted the clothes, or the gun, or whatever"
[10:21] Baroun Tardis: and the vendor was rigth there
[10:21] Gwill Brickworks: perhaps setting up a class system
[10:21] Gwill Brickworks: you could have lower class folks free
[10:22] Vooper Werribee: I think that a *lot* of the customers for what you're doing Baroun are not actually in SL right now
[10:22] Kontessa Frostbite: but they were given a choice in if they were going to pay to play there in that way or not
[10:22] Vooper Werribee: they are playing Wow and wondering - is that really all there is to online gaming
[10:22] Cursa Charisma nods
[10:22] Gwill Brickworks: then if you wanted to be say a high class merchant you need ot pay weekly
[10:22] Emberzzz Mendelsohn: A lot needs to be devoted to user analysis.
[10:23] Gwill Brickworks: ok... you can not compeete with wow or any of the other mmorpgs from here ...
[10:23] Gwill Brickworks: you can create a great sl experience
[10:23] Falcon53 Neox: and the time it take to devlope your place in the sim RP
[10:24] Gwill Brickworks: but the imersivnessthey can capture there is always going to exceede what you have at your disposal here
[10:24] akasha Zelin: welI am needing to go thank you for the meeting & information
[10:24] Cursa Charisma: I'm not sure about that, Gwill
[10:24] Baroun Tardis nods, "with regards to Gwill - yes, which comes with buying gear or land, or such, usually"
[10:24] Cursa Charisma: The MMOs have things SL doesn't but the reverse is also true
[10:24] Gwill Brickworks: what we have here is an existing social basiss
[10:25] Baroun Tardis: Gwill - give me a few weeks to get set up, and come play .... I'll see if I can get enough immerision for ya
[10:25] Baroun Tardis: Thanks Akasha
[10:25] Gwill Brickworks: and thats what you can play on
[10:25] Cursa Charisma: Better late than never, Medea
[10:25] Cursa Charisma smiles broadly
[10:25] Vooper Werribee: I agree with Gwill that a commercial MMO is going to have a slickness that SL will just not be able to deliver ... but SL has other strengths
[10:25] Cursa Charisma: Yes
[10:25] Medea Warwillow: ((sorry...RL))
[10:25] Baroun Tardis: You can do a lot of things to cathc up with the commercial MMO
[10:26] Baroun Tardis: All the basic functionality is in SL
[10:26] Baroun Tardis: just need to build and script
[10:26] Gwill Brickworks: as long as you play to that ...the social base ...and exploit that .....
[10:26] Gwill Brickworks: but outright attempting to compete with wow... or LOTR etc...
[10:27] Cursa Charisma: Right, Gwill - SL is not an MMO
[10:27] Vooper Werribee: the control that people have over customising their avatar in SL is not comparable to any commercial MMO
[10:27] Cursa Charisma: The infrastructure is very different
[10:27] Vooper Werribee: and it's something people absolutely love
[10:27] Baroun Tardis: and as long as the rule-set is there, it doesn't matter as much
[10:27] Gwill Brickworks: yes
[10:27] Baroun Tardis: Anything that's in an MMO , you can build here with sufficent effort
[10:28] Vooper Werribee: go back to your favourite MMO after a heavy SL session and you're suddenly dismayed you're wearing the same stuff as everyone else - just a few differet shades of colour
[10:28] Cursa Charisma: Yes, Baroun, but there are limitations based on the SL grid structure and features
[10:28] Baroun Tardis: such as ?
[10:28] Gwill Brickworks: the customization of avitars the interpersonal things thats what exists here ... that lacks in other places
[10:28] Heihachi Nakamura: tell ya something good about SL, Baroun.
[10:28] Heihachi Nakamura: seen any FF7 and Dyssen MMO's recently? ;p
[10:29] Baroun Tardis: I can't force someone to not teleport out of an adventure
[10:29] Cursa Charisma nods
[10:29] Baroun Tardis: the sit-hack is there, but many MMO's have wall hacks
[10:29] Baroun Tardis: if we leave "hacks" out , and just play byt he rules
[10:29] Baroun Tardis: there's nothing than an MMO has than you can't do in SL
[10:29] Baroun Tardis: it just takes a lot of scripting, knowledge of databases, and building
[10:30] Gwill Brickworks: found a way to make your sim more stable have you ;-)
[10:30] Ariel Moonsoo chuckles
[10:30] Baroun Tardis: Ever play early SWG ?
[10:30] Baroun Tardis: that crashed more than SL
[10:30] Cursa Charisma: Yes, and to get "look and feel", there's a level of extra work (faking shadows and so on) that means SL won't be able to match MMOs in some ways
[10:30] Vooper Werribee: yes - it's *all* possible - but it's never going to be as slick as a commercial release using proprietary software built from the ground up
[10:31] Cursa Charisma: Are we agreed that apples and oranges are both tasty?
[10:31] Baroun Tardis: remember the commerical release has a dev team and awhole lottta money
[10:31] Cursa Charisma winks
[10:31] Gwill Brickworks: lol
[10:31] Baroun Tardis: Sadly, I don't
[10:31] Vooper Werribee: yep - so I beleive Gwill was making the point - why try to 'take on' that kind of dev team and financial backing
[10:32] Baroun Tardis: because if you push _hard_ you can get a good proportion of it
[10:32] Gwill Brickworks: you can create a wonderfull experience here
[10:32] Baroun Tardis: and have somethig that rattles people's minds in SL
[10:32] Baroun Tardis: Don't stop and say, "it's not possible for me to _____"
[10:32] Gwill Brickworks: but dont get frustrated when someone is off to play wow
[10:32] Cursa Charisma: I've seen enough from Baroun to want to see more
[10:32] Baroun Tardis: just do the best you can
[10:32] Gwill Brickworks: thats my point
[10:32] Cursa Charisma: Understood, Gwill
[10:33] Cursa Charisma: That reminds me of another topic - "What is Role-playing in SL?" Would that be a good one to have a talk on?
[10:33] Vooper Werribee nods to Baroun, yep proof of concept and making people realise SL *is* a viable game development platform is a worthy cause -I agree
[10:33] Baroun Tardis nods
[10:33] Gwill Brickworks nods
[10:33] Vooper Werribee: I agree Cursa
[10:34] Medea Warwillow: Absolutely
[10:34] Baroun Tardis: I'd love if this were a weekly or every other week thing
[10:34] Vooper Werribee agrees with Baroun
[10:34] Medea Warwillow accepted your inventory offer.
[10:34] Medea Warwillow accepted your inventory offer.
[10:35] Ariel Moonsoo: There certainly are plenty of things that could be discussed
[10:35] Baroun Tardis: So - who's up for next week's talk ? (grin)
[10:35] Cursa Charisma: OK, let's list each person's top topic (the one you'd most like to give or hear next)
[10:36] Cursa Charisma: Who'd like to start off?
[10:36] Heihachi Nakamura should so do one ;p
[10:36] Heihachi Nakamura: would be a laugh
[10:37] Baroun Tardis: Well, do then!
[10:37] Cursa Charisma: What topic, Heihachi?
[10:37] Heihachi Nakamura: i dunno
[10:37] Heihachi Nakamura: corporate evilness I guess :P RP needs more of it
[10:37] Emberzzz Mendelsohn: I'd like to consider the topic of in-game communications related to telepathic and psychic ability characters.
[10:37] Falcon53 Neox: well as I have to go I would like to see something about building a core RP commuity and how to keep it runing
[10:37] Cursa Charisma: OK, core community development, there's one
[10:37] Medea Warwillow choes Falcon
[10:38] Medea Warwillow: *echoes
[10:38] Baroun Tardis: Emberzzz, get with me when you get a chance, some of that's in HTCS
[10:38] Kontessa Frostbite grins
[10:38] Emberzzz Mendelsohn: smiles
[10:38] Emberzzz Mendelsohn: willd o
[10:38] Cursa Charisma: And a specific looks at psionics in SL RP
[10:38] Kontessa Frostbite: HTCS has the ability to do psionics
[10:38] Baroun Tardis: Falcon, good topic
[10:38] Kontessa Frostbite: its one of the things that excited me so much about it
[10:38] Ariel Moonsoo: 'Dealing with unusual characters' could be another topic to rattle around.
[10:38] Falcon53 Neox: but hats for another time I must go till next time be well
[10:38] Baroun Tardis: I nominate Heihachi to give a "Doctor Evil's Fireside Chat"
[10:38] Heihachi Nakamura: >:3
[10:38] Vooper Werribee: hehe!
[10:39] Medea Warwillow: Bye Falcon!
[10:39] Heihachi Nakamura: i even have a chair like that :P
[10:39] Emberzzz Mendelsohn: Well specifically, when and how in-game commmunications break down and shatter the suspension of reality.
[10:39] Baroun Tardis nods to Ariel "My half-elf/half-Vulcan with a cyberarm...."
[10:39] Vooper Werribee: I think Cura's suggestion of 'What is Roleplaying in SL?' is a great topic - after 5 minutes thinking about it I can'tthink of anything to beat that
[10:39] Heihachi Nakamura: well
[10:39] Emberzzz Mendelsohn: nods
[10:39] Vooper Werribee: *Cursa's
[10:39] Cursa Charisma grins
[10:39] Heihachi Nakamura: apart from mine ;p
[10:39] Kontessa Frostbite grins
[10:40] Ariel Moonsoo: That would be normal compare to some of my avies.
[10:40] Vooper Werribee: (aprat from Hei's, of coures .. .goes without saying! ) :)
[10:40] Kontessa Frostbite: there are more answers that I think one could get into a 24 hour discussion
[10:40] Cursa Charisma: Well, I hope we will be able to have talks on all these topics
[10:40] Cursa Charisma: So far, then, the sense is that the next one should be on "What is RP?"
[10:40] Cursa Charisma: ?
[10:41] Baroun Tardis: What is SL-RP
[10:41] Baroun Tardis: since in general is too big :
[10:41] Cursa Charisma nods
[10:41] Vooper Werribee: yep SL-RP is better
[10:41] Cursa Charisma: Yes, SL RP, RP in SL
[10:41] Cursa Charisma grins
[10:42] Emberzzz Mendelsohn: will we disscuss the various forms there in, or break it down one session for each form of RP?
[10:42] Vooper Werribee: having said that - there were some other great talks suggested which I'd also like to see
[10:42] Baroun Tardis nods
[10:42] Cursa Charisma: Well, Em, how about we start with a talk on what types and styles and definitions are out there in SL, and then we can explore which ones we want to talk about more
[10:42] Vooper Werribee nods
[10:43] Emberzzz Mendelsohn: sounds very good.
[10:43] Emberzzz Mendelsohn: I think you will find many topics spring from that one. :)
[10:43] Cursa Charisma: OK, I'm going to hand it over to Medea to engrave a list of desired topics in stone, with the "What is SL RP?" one at the top
[10:44] Medea Warwillow: It was the first one to go down.
[10:44] Cursa Charisma grins
[10:45] Medea Warwillow: I'd also like to see a talk revolving more around sim management styles and development of roleplay..etc etc... Am I right in assuming we have a few sim GM's here at the very least?
[10:45] Cursa Charisma: Yes
[10:45] Cursa Charisma: We do
[10:45] Baroun Tardis nods
[10:46] Medea Warwillow: It'd be interesting to get different perspectives on roleplay initiation and development from several different places.
[10:46] Baroun Tardis nods
[10:46] Vooper Werribee: yep - I think the two talks would be very strongly related - management style usually follows fro mwhat sort of RP the GM favours
[10:47] Cursa Charisma: Medea, do you mean have representatives of various sims come and present their experiences and practices in development and management?
[10:47] Cursa Charisma: That sounds very interesting
[10:47] Baroun Tardis: I'd like that
[10:48] Medea Warwillow: that would work...as well as discussing the roleplaying roles of GM's...if they are active or simply a facilitator.
[10:48] Cursa Charisma nods
[10:48] Cody Winterwolf: I'm going to head out.
[10:48] Baroun Tardis: Good seeing you Cody
[10:48] Cody Winterwolf: Thanks for letting me sit in.
[10:48] Cursa Charisma: Thank you for taking part, Cody
[10:48] Vooper Werribee: bye Cody
[10:48] Cody Winterwolf: Thanks
[10:48] Emberzzz Mendelsohn: bye cody.
[10:48] Emberzzz Mendelsohn: :)
[10:48] Medea Warwillow: Bye Cody
[10:48] Cody Winterwolf: :0
[10:48] Cody Winterwolf: ;)
[10:48] Ariel Moonsoo rolls to his feet.
[10:49] Baroun Tardis grins -
[10:49] Emberzzz Mendelsohn: bit of a panel discussion very nice idea medea
[10:49] Ariel Moonsoo: It was an interesting conversation, though I'm thinking I'll head out also.
[10:49] Cursa Charisma: Ariel, thank you for coming
[10:49] Baroun Tardis nods to Ariel
[10:49] Baroun Tardis: Thank you
[10:49] Medea Warwillow: Bye Ariel :)
[10:49] Vooper Werribee: bye Ariel
[10:49] Baroun Tardis: Take care!
[10:49] Ariel Moonsoo: Thanks for letting people drop in.
[10:49] Cursa Charisma: Remember ,the Nexus here is open at any time to come and chat
[10:50] Cursa Charisma: And we'll get a transcript of this morning's discussion into notecard form and have it available here
[10:50] Gwill Brickworks: Im heading out as well
[10:50] Gwill Brickworks: thank you all was a good cha
[10:50] Kontessa Frostbite smiles and waves
[10:50] Vooper Werribee: see ya Gwill
[10:50] Gwill Brickworks: chat too
[10:51] Cursa Charisma: We appreciate you taking part, Gwill
[10:51] Baroun Tardis: later!
[10:51] Medea Warwillow: Bye Gwill :)
[10:51] Baroun Tardis: Thanks Gwill
[10:51] Kontessa Frostbite: have a good day Gwill
[10:51] Emberzzz Mendelsohn: thank you cursa
[10:51] Cursa Charisma: Thank you, Em
[10:51] Cursa Charisma: My eyelids are getting sandpapery here, hehe
[10:51] Cursa Charisma: 2:51am
[10:51] Vooper Werribee: So I think there are two great talk titles lined up
[10:52] Baroun Tardis: Guess it's time to head out for all of us
[10:52] Cursa Charisma: Yes, Vooper
[10:52] Vooper Werribee: who's giving the SL_RP one?
[10:52] Baroun Tardis: Been an honor and a pleasure, Cursa
[10:52] Cursa Charisma: I can
[10:52] Vooper Werribee: excellent
[10:52] Heihachi Nakamura: i tell ya something, i'm gonna make mine fun ;p
[10:52] Vooper Werribee: and the GM styles one is going to be a panel discussion, right?
[10:52] Cursa Charisma: Baroun, I failed miserably as host, we didn't have a big round of applause for your excellent and stimulating talk
[10:52] Cursa Charisma: Let's hear it for Baroun!
[10:52] Cursa Charisma: Woo-hoo!
[10:52] Heihachi Nakamura: Excellent!
[10:52] Medea Warwillow applauds!
[10:52] Medea Warwillow: hehehehe
[10:52] Kontessa Frostbite chuckles
[10:52] Baroun Tardis: heh, nobody threw anthing either
[10:53] Kontessa Frostbite: kept him from blushing
[10:53] Baroun Tardis: and I didn't get shot at
[10:53] Baroun Tardis: so it's good
[10:53] Vooper Werribee applauds until blood spurts from his nails
[10:53] Kontessa Frostbite grins
[10:53] Heihachi Nakamura: naah
[10:53] Kontessa Frostbite: Let me grab a weapon honey and make ya feel at home
[10:53] Cursa Charisma: OK, about the different sim styles, let's maybe talk about the format again - I think there is a case for having separate talks from different sim reps, with a common list of areas we ask them to touch upon
[10:54] Medea Warwillow: Yes
[10:54] Heihachi Nakamura: bbl guys
[10:54] Vooper Werribee: sounds good
[10:54] Baroun Tardis laughs at Kontessa
[10:54] Vooper Werribee: bye Hei
[10:54] Baroun Tardis: Bye Hei
[10:54] Kontessa Frostbite: Well over the years in Sl I have been involved in several different type of RP Sims
[10:54] Cursa Charisma: Thanks for coming, Heihachi
[10:54] Heihachi Nakamura: kinda had to really ;p
[10:54] Kontessa Frostbite: ((Well Joelle)) Has
[10:54] Heihachi Nakamura: gotta get my pretty face out there
[10:55] Medea Warwillow: Okies Heihachi!
[10:55] Heihachi Nakamura: and i've got -yet another- mad scientist character with dyssen so it's all gravy atm
[10:55] Kontessa Frostbite: and seen many fail and some evolve and change and others stick around
[10:55] Cursa Charisma: Excellent, Kontessa
[10:57] Baroun Tardis: sounds like a good evening
[10:57] Kontessa Frostbite: So I have a general idea what kind of things kills RP Sims and what the ones who survive have in Common even when they are completley different Genres
[10:57] Cursa Charisma nods
[10:57] Baroun Tardis: guess I should let you sleep though, cursa....
[10:57] Baroun Tardis: Thanks for having me
[10:57] Kontessa Frostbite: indeed cursa
[10:57] Cursa Charisma: This was a great kick-off
[10:58] Kontessa Frostbite: Thank you for the invite and letting my better-looking partner share
[10:58] Vooper Werribee: agreed! :)
[10:58] Baroun Tardis grins - "When you're awake, come by Weber Colony some time and visit andplay with the toys"
[10:58] Baroun Tardis: heh, better looking nothing
[10:58] Cursa Charisma: Will do - is there an LM?
[10:58] Medea Warwillow: lol
[10:58] Medea Warwillow: Can I get one as well?
[10:58] Vooper Werribee: me too!
[10:58] Baroun Tardis gave you House Tardis Main Store, Weber (14, 185, 146).
[10:58] Cursa Charisma: Thanks!
[10:59] Baroun Tardis: It's in initial build
[10:59] Cursa Charisma nods
[10:59] Kontessa Frostbite: So Nothing Fancy yet
[10:59] Vooper Werribee: like SL in general then! :)
[10:59] Baroun Tardis: There's stuff there , marketplace, some other things
[10:59] Cursa Charisma: Well, we're the Dev group, so it's fine, hehe
[10:59] Baroun Tardis: First crops went in yesterday
[10:59] Medea Warwillow grins
[10:59] Cursa Charisma: Cool
[10:59] Baroun Tardis: Corn, wheat, grapes, carrots, potatoes
[10:59] Cursa Charisma: How long do they take to mature?
[10:59] Baroun Tardis: and 2 vulo/chickens in the chickne coop
[11:00] Baroun Tardis: Should have carrots and taters monday or tuesday
[11:00] Cursa Charisma: Nice
[11:00] Vooper Werribee is getting hungry
[11:00] Baroun Tardis: and the wheat , corn and grapes are one item every few minutes
[11:00] Baroun Tardis: I made stew last night
[11:00] Cursa Charisma: Excellent!
[11:00] Kontessa Frostbite: yes its a nice interactive system
[11:00] Baroun Tardis: killed a chicken, butchered, and took carrot and taters tot he galley in the Siera
[11:01] Baroun Tardis: used the water tap and stove
[11:01] Baroun Tardis: so I'm nto cooking over a camp fire like a barbarian any more
[11:01] Cursa Charisma grins
[11:01] Vooper Werribee: do you have to wash the pots too? :)

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